Just so you know, doing any sort of interesting rendering inside Zbrush is pretty much pointless if you base your material shader off of one of their fancy ones- these special shaders don't accept any sort of lighting changes.
Progress on the zbrush sculpt I wanna do for the January bet. Started off with the basic male head and deformed the crap out of it. The ears are currently giving me shit so I might have to try again with a custom head.
I have been looking at this for way too long. ;_; Crits welcome <3 I'm going to spend a few days playing a game I can't mention by name or Dan will hiss at me, but then I'll come back to this for revisions.
This is what I'm working on for the September bet with Audrey. I have my feelings about what I like/dislike, but GIMME YOUR BEST CRITIQUE YOU HORSEFUCKERS ^_^